Sunday, November 16, 2008

Proposal on Masjid Kampung Kling Melaka

For my FYP, lecturers already approve a title for me.
Masjid Kampung Kling.


Title
Masjid Kampung Kling re-constructions.

Genre
Walkthrough.

Abstract
A project to preserve history of Malaysia oldest mosque.

Target Audience
Students and historians.

Goal
1- The goal of this application is to re-construct one of the oldest mosque in Malaysia ever builds in multimedia form and to preserve the history of the mosque into digital displays for user to experience the environment.
2- The mosque already too old and people nowadays prefer to go to a better mosque.
The design of the mosque was influenced by many races, such as Hindu, Chinese and Malay design. The tower is special because it was build to look like a pagoda.
To preserve the value of it and to show the architecture of combining influence, a virtual application is created.
3- This virtual application would allow the user to experience and explore the environment in 2 different times. User will be able to interact with various objects and learn about history in the same time.

Objectives
1- To expose user to the world of virtual world where realistic visuals and audio effects play an important role.
2- To learn about the history in interesting graphic form and pop-up menu.
3- Creating a reference for others who have the same interest in Malaysian mosque history.
4- To allow user easily access the wonder of re-construction through web based VR application.








Description
1- When users start the program, introductions of Masjid Kling in video will be shown, including some history and location. (users can skip using Esc button)
2- Users will be guided by voiceover
3- There are 2 levels of environment. The 1st level will be the present environment and the 2nd level will be the year after the mosque finished build. This level will be combining into 1 environment so user can see the differences easily between the gaps of years.
4- Users can freely navigate through the mosque and the environment.
5- Users can observe the textures and architectures of our old community that still exist by getting closer to the object or wall.
6- There are some of the objects in the application that users can interact with such as gate, lamp, pipe water and others.

Level 1: Masjid Kampung Kling (year 2008.)

- In this environment, this mosque already has good facility but looks old and the texture fade.


Level 2: Masjid Kampung Kling (before 2000.)

- In this environment, this mosque has less facility.

Interactive Description
1- Users will be able to navigate using keyboard such as the directional key
2- Users will be able to control eye view of the 1st person view using mouse.
3- Users have option to change some part of environment to see the differences in time.
4- The whole environment will have collision so the users won’t have problem like lost in pitch black. (Lost outside environment w/o collision.)
5- There will be pop-up (not all) info about history and object-object in the environment each time users in the area of sensor.
6- Users can interact with objects such as opening and closing the gate, door, click on the switch to turn on the light, and turn on the pipe so water can flow out and many more.

2 comments:

Natalya Shamsuar said...

Who's images are those? Pls make sure it's credited accordingly.

... said...

roger dat

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